![]() ![]() ![]() With its then-hefty $99 price tag and primitive graphics-think monochrome lines, dots and squares-the Odyssey wasn’t a runaway commercial hit. Like most first-generation consoles, Odyssey’s games were hardwired into the unit itself, or came pre-loaded onto individual game cards, which players could purchase separately. Not technically a computer, the device instead featured circuitry that directly manipulated the video signal going to an attached TV. Baer-widely considered the father of video gaming-the Odyssey went through several prototypes before being released in 1972. First conceived in 1966 by a small team of engineers led by Ralph H. When it comes to home video game consoles, the first generation of consumer video gaming starts with one device: the Magnavox Odyssey. WATCH: Full episodes of ' The Toys That Built America' premiere Sundays at 9/8c and stream the next day. Here’s a selection of some of the earliest and most influential home video games. Yet, long before games like “Call of Duty,” “Madden NFL” or “Mortal Kombat” emerged to help create the now multi-billion-dollar gaming industry, there were “Pong," “Pac-Man” and a few other games that led the way. Ultimately, all roads pointed to home video gaming. That’s when computer scientists began tinkering with electronic machines to construct basic automated games, such as the pioneering “Bertie the Brain,” an ingenious 13-foot-tall, tic-tac-toe-playing computer showcased at a Canadian national exposition in 1950.Īt a time when televisions had still not been widely adopted and most games were played on boards, consumers weren’t ready for something as radical as interacting with screens-certainly not something as hulking as Bertie’s “brain.” By the early 1960s, the first multi-user computer video game, Spacewar!, gained a national audience of tech geeks, who played it on an innovative new data processing machine called the PDP-1 that was big, expensive ($120,000) and sold mostly to university computer labs. It wasn’t until the 1970s that more populist coin-operated, cabinet-based games arrived, spawning one of that decade’s most popular teen hangouts: the video game arcade. Home video games may seem like a contemporary phenomenon, but they actually have roots that go back to the Truman administration. ![]()
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